Brawl - Zero Suit Samus - Subaction - SwingDash_1

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Stats

IASA: None
Hitboxes active: 6-18
Hitbox set 0 hits: 6
Subaction Index: 0x12b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 12 50 100 70 Normal HomeRunBat 7 7

Frames:11-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 6 50 100 70 Normal HomeRunBat 4 5

Scripts

Main

  1. AsyncWait(5.0)
  2. Subroutine(External: gameAnimCmd_BatSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 14, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. AsyncWait(10.0)
  5. Subroutine(External: gameAnimCmd_BatSwingDashCommon2)
  6. AsyncWait(18.0)
  7. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
      2. AsyncWait(2.0)
      3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
      4. AsyncWait(5.0)
      5. Rumble { unk1: 13, unk2: 0 }
      6. AsyncWait(30.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }